In OpenSimulator 0.7.4 and earlier, if called without the level argument prints the current level. set log level - change the console logging level only.In OpenSimulator 0.7.4 and earlier please use the "set log level" command instead without a level parameter. get log level - In OpenSimulator 0.7.5 and later, print the current console logging level.Before OpenSimulator 0.7.5 this is only available on the simulator console. show uptime - show server startup time and uptime.show info - show server information (version and startup path).command-script - Runs a command script containing console commands.These commands are available in both simulator and robust consoles. This summary quickly goes out of date - the best place to find commands is by typing "help" on the region console.Įxcept where noted, this list should be accurate for OpenSimulator 0.7.1 onwards. On a grid architecture, the simulator commands will be available on the simulators, whilst the service commands will be available on the ROBUST console.ĭisclaimer: some commands may not work as expected, some may not work at all, and there is a chance that you may even lose all your settings/contents. On a standalone system, both simulator and service commands will be available on the single standalone system console. but editing and resetting script will clear all data in the script.Server commands are those you can type on the console to make the server do various things.Ĭommands can be divided up into those that apply to the simulator (simulator commands) and those that apply to grid services (service commands). it's like data never lost and keep in the script. I can put back this box and the inventory and rezz it later, after rezzing, I can click and the box show saved messages on local chat. it means that I have to find the way to read data in that list variable without reset the script. The point is if I edit and run the script, the data in that list will also be deleted forever. Thank Jenna, I understand, I can edit script to read and show the list one by one in local chat. hits the deck or faceplants) and then adding the remainder of the sentence afterwards, and if you need to print that all at once, use a for loop in connection with llGetListLength (avatar) hits the deck at high speed, (avatar) faceplants at high speed) then you can get away with only storing the variable portion of the sentence (e.g. send entries 1 through 10 in one chat message, 11 - 20 in another, etc.), or, if the message is just variants of a sentence (e.g. You can send the list to chat in blocks (i.e. (You can get around this by sending the list to chat in blocks) The 255 character limit is a limit on the public chat channel (in fact, all positive chat channels, negative have a limit of 1024) - so your script is reading the entire list, but the message is being clipped when printing to chat. Is there a way to open up script and read the saved data in the List variable (debug or something) without reset the script ( usually script will be reset after edit) coz I don't wanna lose those message that saved in the List variable. Because the message in the list is saved in the script memory and I can put it to my inventory and put back to the land and read it. I stuck with this problem since I want to read all message in my list without edit or reset the script. The message in local chat can be displayed only first 255 characters but not the rest. LlSay(0, llDumpList2String(messageList,",")) I have a script that save text message as list, as I know, list variable have no limit length until we run out of memory? the point is I show all text message in the list with
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